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- on mouseDown
- global transNum
- puppetSound(1, 0)
- if transNum then
- puppetTransition(transNum, 0)
- set transNum to 0
- end if
- set the memberNum of sprite 47 to the number of member "quit down"
- updateStage()
- repeat while the mouseDown
- nothing()
- end repeat
- set the memberNum of sprite 47 to the number of member "quit up"
- updateStage()
- go("credits")
- end
-